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Horace hissadheartbreakingending

Horace Horsecollar closing the Detective Agency in one version of Epic Mickey's ending. Varying cutscenes such as this are an example of Playstyle Matters.

Playstyle Matters, or the morality system is a central gameplay mechanic in the Epic Mickey series.

Mickey's decisions affect the way that the residents of Wasteland perceive him. He can either be praised as a hero by using Paint and choosing to help the people of Wasteland, or he can be selfish, using Thinner to destroy and be feared as a scrapper. Of course, there is often a middle ground, usually when Mickey skips challenges altogether. One of the most notable examples of the morality system is the end of both Epic Mickey and the sequel, where Mickey's key decisions throughout the game affect which scenes are played.

The implementation of these mechanics changed throughout development, though the fundamental focus on decision-making was maintained. Originally, player decisions were shown visually with differences to Mickey's model and animations, but this was reduced to the Blot drops that rise from Mickey depending on his Paint and Thinner usage (absent in the sequel), and the addition of the Guardians mechanic. Mickey's use of the Brush also impacts NPC animations and changes the background music. When Mickey uses more Paint, residents of Wasteland walk with a spring in their step and the music is more full and lighthearted, whereas when he uses Thinner, residents keep their heads down and the music becomes more empty and dispiriting.

Hero/Scrapper Mechanic[]

Scrapped-icon

Notice: This article or section contains information about content that was planned or conceptualized for the Epic Mickey series, but was ultimately scrapped. Information about scrapped content should not be considered canon.

The Hero[]

Hero Mickey

The heaped hero (Pun intended) Mickey.

Originally, The Hero route was one of the paths Mickey Mouse could choose on his adventure. Mickey could become a Hero when he rescues a Gremlin, doesn't fight Beetleworx, befriends Blotlings, and helps Oswald the Lucky Rabbit redeem his throne and become king again. Mickey also almost always use Paint to solve his problems. When the hero, you gain more friends but are not as powerful. When Mickey is the hero, his design is based after the old Mickey Mouse theater posters. His black fur and eyes are replaced with a very dark blue, his gloves become golden, and he gains tone in his face. This idea was removed after negative screening results, and has been replaced by a mechanic where less and less ink floats off Mickey as he becomes more of a hero.

The Wastelander[]

Epic mickey 1

Mickey in the middle of the road

Wastelander is a path Mickey Mouse could originally choose in his adventures in Wasteland. Mickey helps sometimes, but other times he will not, and he will occasionally fight Beetleworx. He might also use both Paint and Thinner to reach his goals. His appearance is based upon Mickey's old design. This is the only Mickey form "partly" passed on to the final version. This is the form Mickey starts out as. You will need a balance of good and devious to reach this form of Mickey again if you've taken another path. In the final game, all of Mickey's forms resemble this form, the only appearance change being the 'solidity' of Mickey's ink.

The Scrapper[]

Scrapper

The scrapped scrapper

The Scrapper route is one of the paths Mickey Mouse would have been able to choose during his adventure in Wasteland.

To become the scrapper, Mickey must make bad and generally destructive choices, such as selling Small Pete's Log for a Special Pin, or destroying enemies rather than befriending/avoiding them or almost always use Thinner to solve his problems. Scrapper Mickey gains a more malicious appearance with an evil smile on his face. In fact, Warren even claims that the revealed shots like the one on the right are actually subtle compared to the full Scrapper effect (later revealed;see Thinner Mickey)! According to rumors, Warren wanted to make Mickey mischievous, but not uncomfortable. The idea was eventually scrapped due to the Disney company not wanting to tarnish his good, heroic qualities. In the final game, Mickey becomes more "smudged" when acting bad, meaning that more paint would rise or fly off of him, in addition, bad behavior attracted beings made out of thinner called Turps and more of the Blot's ink became visible on Mickey (although this could still technically be counted as the "scrapper" form).

Scrapped Forms[]

Thinner Mickey

Artwork of the Thinner Mickey

NOTE: These forms aren't confirmed to have ever been in serious development or implemented in the game engine, and may have simply been concept ideas.

Thinner Mickey[]

Thinner Mickey was supposed to be a form where Mickey would turn into if he uses way too much Thinner or makes evil choices like, killing his enemies with Thinner, thinning the environment and townsfolk, or defeating bosses with Thinner.

If the player were to do 'evil' things Mickey's Paint would partially melt off his body, leaving his sketched outline. He would also get claws and sharp teeth. This idea was scrapped very early on and changed to the Scrapper Mickey and then was later scrapped entirely.

Concept-mickey

Artwork of the truly evil Mickey

Unnamed Evil Mickey[]

Another form that Mickey would turn into for making bad choices had him turn into somewhat of a hybrid of himself and the Blot (possibly related to the concept of Mickey absorbing some of the Blot). He would turn completely black and dripping with ink, just like the Blot. He would also gain claws and sharp teeth and his eyes would glow yellow. This form was scrapped for not meeting the team's "ultimate goals", according to Warren Spector.

Trivia[]

  • The name "Playstyle Matters" originates from Warren Spector and the Epic Mickey instruction manual.
  • The mechanic is similar to morality systems in games like BioShock, Infamous, and Shadow the Hedgehog.
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