Fort Wasteland is highly forested area of Wasteland, located on the coast of the Thinner Ocean. It features a forest with many trees, alongside the titular Fort itself and a giant cuckoo clock. It is highly based off Frontierland in Disney Parks, specifically the former Fort Wilderness attraction at Disneyland Resort's Pirate's Lair On Tom Sawyer Island. It also takes several elements from the Critter Country area (previously unadapted in the Epic Mickey games) in the Disneyland Resort, namely the sleeping bear and Cascade Peak, a waterfall within the Fort.
Directly in front of the Fort, there is an enclosed cove leading to its original drawbridge entrance. There is a large Boardwalk that traverses this small coastline, with an overturned boat and various ship pieces made into a makeshift hut! which protects the Projector Screen. A large bottle and jug float in the thinner sea beyond the Fort, alongside Mickey's Raft from The Castaway and another overturned boat. An Old Boot is embedded in the Boardwalk. Various pieces of Real World junk floating in the thinner, including a Wash Grate, a Saw, a Tin Cup and another overturned boat, which act as platforms. A bear that appears to be a stuffed toy sleeps in a hammock suspended above the thinner, against a backdrop of countless thinner falls. Further towards the Fort, more Real World items are embedded in the cliffs, which are a Mickey Mouse Flask, a Horace Horsecollar Mug and a giant axe. Beneath the axe there is a cave which later appears after the rocks blocking its entrance collapse into the thinner.
The Forest is one of two different routes into the Fort, and is the hardest but most rewarding. It is to the right of the Fort. The gate into the area is powered by a large pocket watch, and is patrolled by a robotic toy soldier atop its walls. In the first area there is are three gigantic trees with faces. with four crayons laying against a cliff face. There are giant Film Reels which act as stairs, and bird nests both Toon and Inert. An animatronic butterfly rests on the largest end tree's 'nose'. Beyond this tree, there is a larger forest area with many more noticeable features. Many trees jutt out of the forest floor, with a guardian river winding amongst them. Cascade Peak at the back of the area flows into this river. Babe The Blue Ox peeks its head through the trees, and a break in the higher part of a wall leads into The Fort itself.
The Cuckoo Clock
This giant cuckoo clock acts as the second (and easier) entrance into The Fort. The entrance can only be unlocked after collecting the two Clock Hands scattered around The Boardwalk. Inside the Clock, there are many broken packet watches, some of thsir pieces scattered and strewn around the inner cavern. Some small wooden puppets lay near the two inkwells at both ends of the cavern. A boat is held up by some toon racks in the center of the cavern, suspended above the thinner thanks to its inert supports. Small trees, mushrooms and bushes grow within the cavern, despite the lack of sunlight in most of its areas. A pocket watch at the end of the cavern opens the clock face and leads into The Fort.
The Fort itself is a rather large location. Large toon corks operate the thinner cannons from within. A clock is embedded in a rock wall, alongside a music vinyl risen out of its cover. Various images of Disney characters appear on this cover, including Snow White, Bambi, Mickey Mouse and the Mad Hatter. An adventurer's huts acts as the main platform, with a large raccoon hat and a book connecting it to the floor levels. Planks of wood and barrels are scattered around the interior of The Fort, and the inside view reveals letter blocks holding up the Fort's front wall. The original drawbridge is locked in place and connected to a Blotling Tube.
In Epic Mickey 2
The inside of a fort is a minor plot point in the story, not only because here you can change the ending with Mickey thinning or befriending the Spatters for Ian, but also because the fort leads to the Floatyard, where the player has to go in order to reach Gremlin Prescott. Also here is where the player encounters the first Slobber in the game. This place in certain way, has something in common with Rainbow Falls: here you can take a projector screen and a D.E.C.; if the player decides to take the D.E.C, he won't have the chance to enter the projector.