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Gremlin Cages are cages that contain trapped Gremlins. They can be found all throughout Wasteland, as Mickey Mouse travels on his quest. They can be broken by using Oswald's electricity and then Mickey's spin attack before the shield can turn back on.

Appearance

Gremlin Cage

The cage imprisoning Gremlin Calvin and the first Gremlin Cage that you come across in the game.

In the beta version of the game, Gremlin Cages had two metal plates as the top and bottom, connected by metal bars similar to those found in jail cells.

In the final game, the Cages still have the metal plates, but instead of jail cell-like bars, thay have metal bars connected by glass plates.

In the graphic novel, the one cage that appears (Gus') is completely metal and not see-through.

In Epic Mickey 2: The Power of Two, the addition of an electric forcefield has been added, and Oswald will need to use his remote to neutralize the electricity whilst Mickey smashes it open. However, the forcefield will re-activate once Oswald the Lucky Rabbit breaks the correction.

Story

After the Thinner Disaster happened, the Gremlins still battled the Blot's forces. Since the Mad Doctor was an ally of the Blot, he invented cages to imprison the Gremlins. According to Bennet, the reason that the Gremlins can't simply teleport out is that Doc designed the cages specifically to prevent this, although how they prevent it is unknown.

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Gremlin Cage in Epic Mickey 2

When Mickey arrives in Wasteland, he encounters all of the caged Gremlins. If he chooses, he can break them out of prison. If he frees all 30 of them, near the end of the game ("Inside the Blot") Gus gives Mickey the Special Gremlin Guardian Pin.

If you did not free all of them or, even worse, none of them, they presumably stay trapped inside after the events of the game.

Caged Gremlins in Epic Mickey

Gremlin Location Reward(s)
Calvin Dark Beauty Castle (Castle Entrance) Gold Pin; speak to him later in the World of Gremlins area to receive a green E-Ticket worth 30 regular E-Tickets.
Trigo Gremlin Village (Jungle Boat Ride) Activates one of the valves to open the door for Mickey (if Habel, Hyperion, and Pinza are also freed, all four of them will fix a platform leading to a chest holding a Silver Pin).
Habel Gremlin Village (Jungle Boat Ride) Activates one of the valves to open the door for Mickey (if Trigo, Hyperion, and Pinza are also freed, all four of them will fix a platform leading to a chest holding a Silver Pin).
Hyperion Gremlin Village (Jungle Boat Ride) Activates one of the valves to open the door for Mickey (if Trigo, Habel, and Pinza are also freed, all four of them will fix a platform leading to a chest holding a Silver Pin).
Pinza Gremlin Village (Jungle Boat Ride) Activates one of the valves to open the door for Mickey (if Trigo, Habel, and Hyperion are also freed, all four of them will fix a platform leading to a chest holding a Silver Pin).
Braun Gremlin Village (Asia Boat Ride) Enables the boats.
Sam Gremlin Village (Asia Boat Ride) Activates the Magic Carpet Ride.
Herman Gremlin Village (Asia Boat Ride) For 100 E-Tickets, he will disable the Thinner whirlpools for Mickey though this will prevent him from gaining access to a chest containing a Bronze Pin.
Ditto Gremlin Village (World of Gremlins) Activates a secret Projector Screen to the European Boat Ride.
Kip Mickeyjunk Mountain (The Heaps) Fixes the crane regardless if any TVs were painted in or not.
Ronald Mickeyjunk Mountain (The Piles) Fixes a nearby phone to align cranes as a path over a large Thinner pool.
Starr Tomorrow City (Notilus) Fixes any remaining repairs on the crane for the Notilus.
Wilco Tomorrow City (Lagoon) Turns off all of the steam valves for Mickey.
Roger Tomorrow City (Lagoon) Offers the UFO Challenge quest which, in turn, will reward Mickey a Bronze Pin.
Apollo Tomorrow City (Tomorrow Square) Tells Mickey how to fix the PeopleMover.
Sparks Tomorrow City (Tomorrow Square) None, but he tells Mickey to free Gremlin Nova.
Nova Tomorrow City (Tomorrow Square) Fixes the PeopleMover, along with removing the trams from the tracks.
Epsilon Tomorrow City (Space Voyage) Offers to shut down either the trams or the electricity for Mickey.
Delta Tomorrow City (Space Voyage) Can shut down one of the Beetleworx generators or give Mickey three TV Sketches.
Omega Tomorrow City (Space Voyage) Can shut down one of the Beetleworx generators or give Mickey three TV Sketches.
Markus Mean Street (3rd Visit) Story progression (does not count for the Gremlin Guardian Pin)
Marc Pirates of the Wasteland (Tortooga) Shuts down the Spatter pipe to prevent them from respawning.
Buzz Pirates of the Wasteland (Jungle) Permanently dries the Thinner river by fixing a dam; if the Pirate Conversion Machine was stopped as well, William will reward Mickey a Power Spark when he returns to Ventureland.
Erik Pirates of the Wasteland (Pirate Voyage) Opens a nearby cage to free Rigger Greene, necessary to complete the quest Find the Missing Pirate.
Neville Lonesome Manor (Manor House) Anvil Sketch
Haig Lonesome Manor (Foyer) Fixes a pressure plate, which will temporarily open the exit to the Projector Screen when activated; however, exiting the Foyer this way will fail the quest Help the Ghost in the Foyer.
Sydney Lonesome Manor (Stretching Room) Fixes and realigns all three paintings for Mickey.
Jumbo Lonesome Manor (Library) Offers to collect the remaining flying books for 50 E-Tickets.
Jarvis Lonesome Manor (Library) Shuts down one of the Beetleworx Generators in the Mad Doctor's Attic.
Ferdinand Lonesome Manor (Ballroom) Two Anvil Sketches
Stuffus Lonesome Manor (Ballroom) When paid 100 E-Tickets he will shut down one of the Beetleworx Generators in the Mad Doctor's Attic.

Trivia

  • Early animations shown in a behind-the-scenes video hint that Gremlin Gus was originally going to be trapped in a cage at some point.
  • The cage the Sprite is trapped in is similar in appearance to a gremlin cage.